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The player will have to build a number of buildings that will be relative to them. The rest of the units will be available in every city the faction will have but in order to have some of them "Kings men" will ussualy be available in the faction's capital (in the faction's pallace).
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In his disposal from the begining of the game but in a very slow rate of reqruitment to avoid The "King's men" feature will allow us to give the players a number of heavy/ellite troops The "King's men" and the rest of them (both proffesionals and not). The units of each roster will be separated in two basic lines. Will allow us to create a more accurate way of reqruitment. Q : Will the reqruitment of units change?Ī : Yes it will change.The fact that we wont have any "castles' to separate the unit rosters The most important will be the map that will have 100-120 settlements and a future addition would easily add the rest that could reach the limit.Ī : Any kind of help is wellcomed,modelers or factions creator mods(like CBUR),researchers and any kind of help.
LIFE IS FEUDAL BASIL MOD MOD
Q : Will be other expansions in the future?Ī : It would be too early to talk about expansions when the mod in it's 1stīut never the less we are going to organise the mod that way that new additions would be easy to fit without harm any of the core mod. Some 1st pics from the early version of the map. Q : If there wont be castles,would that mean that there will be no stone forts either?Ī : Stone forts WILL exist.Romans,Arabs and other factions mainly in Balkans had a long tradition(roman heritage)of building stone forts in many strategic points known for Romans as "Kleisourae".Ī : The map area in the block will be the mod's one. Q : What about castles.Will they exist in the mod?Ī : No.Castles as we met them in M2TW did not exist that era and most important castle towns appeared in the balkans after 13th century. With a 4 turns per year campaign an army will need a year to march from Dunab to Pelloponesos region.Ģ: Shadow factions that could allow realistic civil wars.Ī : This feature is useless in a mod that focus in specific era and region. The chance to focus in some features in maximum details.ġ: Realistic march distances becouse the army's march "covers" more land.
LIFE IS FEUDAL BASIL MOD FULL
Of it's full release.The needed work is much less giving the dev team That way we can 'cover" many events that marked those factions in the area.Ī : We want to make the mod as smaller as it gets so the faction list willĨ: Petzenegs (non playable in the 1st release)Ī : Because a small mod has much more chances to "survive" to the point Q : What is going to be the exact time frame of the mod?Ī : The timeframe will be 872 to 1071ad. The Muslim Sultanate of Sicily and the muslim Principality of Chandax(Crete Island). The primary players for both of those conflicts will be two muslim states. The central Mediterranean sea and south Italy. The balkans in late 9th and whole 10th century.Ī : No.The mod will present two other mostly unknown conflicts in Q : What is the main idea behind this mod(what is the story)?Ī : The main attempt will focus on the Roman/Bulgarian conflict for In medieval eras because there is need for creation of:
LIFE IS FEUDAL BASIL MOD MODS
Q : Why a new mod now that ETW is near to the public release?Ī : Because we feel that ETW modding attempts will take some time toīe playble and that time will be big enough for mods that will focus